A Look at horror, Science Fiction, and Fantasy and how they influence other mediums and genres. Also a look at how my own writing is influenced and shaped by my experience with the genres.
Evil Dead: Rise is the newest instalment in the Evil Dead franchise. Now removed from the typical environment of the countryside, we follow a family in a run-down building. Corrupted by the Necronomicon, a mother turns on her family and a desperate scramble for survival begins
Event Horizon, with Sam Neill and Laurence Fishburne. A cult nineties classic Sci-Fi horror that was supposed to be far more graphic and disturbing than the film we got. Still, its a great watch with some disturbing visuals and unique story choices.
Event Horizon, a review.
Directed by Paul W.S. Anderson and starring Laurence Fishburne, and Sam Neill, this film follows a rescue crew investigating the return of a missing Space Vessel, the Event Horizon. The Event Horizon was believed to have been lost with the entire crew, making it the worst space disaster in history. Unfortunately, those that investigate its reappearance are dragged into madness and horror. This film is heavily influenced by Cosmic horror elements, with hints of something existing beyond the understanding of those onboard the vessel. This film was reportedly supposed to be far more graphic, with a more twisted story, but the studios reined in the director, and this is the version we got. It has some fantastic elements, but it feels like it was supposed to be something more. A shame that the footage was lost, so we can't at least learn what that story was meant to be.
The film begins with Sam Neill's Dr Weir waking up from a nightmare, living on board a space station. The film moves then to the crew of the Lewis and Clarke, their captain running them through initial preparation for their rescue mission. Miller's people are going through the motions with practised ease. They are used to this work but are reluctant to go on this mission when they should be on leave. They were quickly set up for travelling by gravity tank, as they could not survive outside of them when the hyperdrive was active. Weir has another strange dream, his deceased wife speaking to him, though, in this dream/vision, her eyes are gone from their sockets. Waking terrified, Weir finds himself with the crew of the Clarke closing in on Neptune. He briefs them on their mission, what they believe to be out there, and what the Event Horizon was supposed to be capable of. This is about interstellar travel through bending space/time to make travel across great distances instantaneous. The team find the Event Horizon and begins investigating the seemingly abandoned vessel.
Things go wrong from the moment they set foot on the Event Horizon, Justin is sucked into a black abyss, and Lewis and Clarke are damaged. They are forced to move to the Event Horizon, with Justin injured and unresponsive, and figure out what happened and how to get home safely. Miller orders the Clarke repaired and has his people look into the Event Horizon, searching for answers. Things inevitably get worse for the group as they begin to experience hallucinations. They all start to feel that the ship is reacting to them, but Miller won't accept it. Justin ends up in the airlock, and as if possessed, he sets the airlock to open to the vacuum beyond. He snaps out of it, but it is too late. Severely injured, he is put into the gravity tank, and the rest are left shaken by this. These events build in intensity, with Miller seeing a crew member who died years ago and Weir seeing his wife calling to him. Only it isn't his wife. D.J. explains that the initial translation of the message was wrong, telling Miller it actually meant 'Save yourself from Hell'. When pushed by Miller, Weir admits that when the gateway is opened, he doesn't know where the ship goes. D.J. postulates that it might have gone to a realm we would consider Hell. It was as if the ship passing through that realm had brought something back with it. This life force had infested the vessel, and it wanted Weir to stay with it, to take him back to that dimension it had come from. Possessed or corrupted by the ship, Weir turns on the rest and blows up the ship, Lewis and Clarke.
Weir kills D.J. and sets the gateway to open. He intends to take those left alive through with him. Miller and Stark face him on the bridge, his eyes now missing, and only by the timely arrival of Cooper do they survive, with Weir being sucked out into space. Thinking themselves safe, they are ready to separate the foredecks from the engine, with Miller going to set the explosives. Weir is not dead, however. The ship has brought him back, the man now crazed and possessing inhuman strength. Miller fits but is unable to defeat the returned Weir. In a last-ditch attempt to save those left, Miller detonates the explosives, allowing them to escape as he and Weir are taken through the gateway. Stark and Cooper survive and are rescued, but both are left traumatised.
This film has many graphic scenes in it and warrants the rating it got. The scene showing what happened to the previous crew is not pleasant. And it was supposed to be worse than what we got. Sam Neill is great at being creepy once he turns, and Fishburne delivers a solid performance. The rest of the actors are solid in their roles, though we don't see a great deal of Sean Pertwee or Jack Noseworthy. The horror elements are done well, the tension remains high throughout, and I wish they had explored the other place more. There is a theory that this film is heavily inspired by the warp in Warhammer 40k. It is supposedly the first encounter with the warp before the defence of the gellar fields was invented. As a fan of Warhammer 40k lore, I like the theory, but highly doubtful of its likelihood. While it is showing its age in places, Event Horizon remains a great horror sci-fi. I give it an 8 out of 10 and recommend it to any horror fan.
Fright Night (2011) is a remake of the 1980's cult classic. With Colin Farrell as the charismatic Vampire, and (the late) Anton Yelchin as Charlie, this is a surprisingly funny remake. David Tennant is one of the highlights of the movie.
Frigh Night (2011), a review.
I love this film, and I know it isn't the greatest film ever, but it is so damn enjoyable. I enjoyed the original Fright Night and its sequel growing up, and I was unsure if a remake/reboot would hold up against how I held the originals. This is a better film in many ways. The comedy is more on point, with solid performances from Anton Yelchin and Colin Farell carrying this film. Farell plays the vampire, Jerry, with a slick charm, whilst Yelchin's Charlie is sweet and a little bumbling. David Tennent's Peter Vincent is the best thing about this film, a charlatan with a slick performance but a vulnerability beneath the surface. Imogen Poots plays Amy, but unfortunately, she doesn't get enough time to truly shine, though her performance is solid throughout.
The premise is a simple one. Jerry moves into the house next door to Charlie and his mom, and it turns out Jerry is a vampire. Charlie gets dragged into this situation reluctantly, unaware of the danger until it is pointed out to him by an estranged friend. Charlie is a young man doing his best to separate himself from his nerdy past, trying to be cool in the hopes that Amy will stay with him. He acts self-assured, but underneath, he remains anxious and geeky. Yelchin does a great job of displaying this in his performance, making Charlie exciting and likeable. His old friend, Ed, blackmails him into helping him look for a missing friend, and Charlie agrees. As the pair search their friend's house, with no sign of anything strange in the place, Ed explains that Jerry is a vampire and that he has proof. The pair bicker, and we see the root of their problem. Charlie wants to outgrow the nerdy things he did, whilst Ed holds onto them, causing resentment. Ed disrespects Amy, and Charlie lashes out before leaving Ed alone. That turns out to be a mistake, as, after an encounter with a bully, Ed runs into Jerry. Fleeing into a house, Ed thinks he is safe until Jerry walks in without pause. After a quick chase, Jerry turns Ed, and the film moves to Charlie.
Seeing that Ed is missing from class, Charlie goes to his house to look for the proof Ed told him about. And he finds it, seeing that Jerry doesn't show up on camera. Freaked out by this, Charlie goes home. And has an encounter with Jerry, the older man subtly threatening Charlie, saying he should mind his own business. Of course, Charlie can't do that. After seeing his neighbour go into Jerry's house, Charlie calls the cops, and they do nothing. So, determined to find her, he sneaks into Jerry's house. This is where Charlie sees him feed on Dolores. Terrified, he watches, unable to do anything, and after Jerry leaves, Charlie picks the lock to free her. Throughout their escape, Jerry is aware of them, leaving them alone as he knows what will happen once Dolores gets out into the sun. And it isn't pretty.
Shaken by this encounter, Charlie begins to unravel a little, looking for any help he can get. That leads him to Peter Vincent, a magician/illusionist who supposedly specialises in Vampire lore. Pretending to be a journalist on his first assignment, Charlie gets an interview with the magician. He is not what Charlie had been expecting, brash, foul-mouthed, and unable/unwilling to help the young man. Dispondent, Charlie returns home, where Jerry decides to make a move. And the whole house goes with it. After a chase and brief scuffle, the family gets away, but Mrs Brewster is hurt and ends up in the hospital. Charlie gets a call and goes to Peter Vincent with Amy at his side. This time Peter tells them of the type of vampire they're up against, how hardy they are, and what it would take just to take one out. Unfortunately, they have been followed. Ed and Jerry turn up, and things turn bloody. They manage to kill Ed but flee from Jerry. Charlie manages to get away, but Amy is taken by Jerry. Determined to get her back, Charlie goes back to Peter. The magician is unwilling to go with him, retelling his own tale of an encounter with a vampire, but gives him a stake blessed by St Michael in the hopes that he can turn Amy back to human.
Arming up, Charlie goes to the house, leading to a confrontation with Jerry and Amy. With Peter's help, they defeat Jerry and return Amy, and several others, back to being human. Thankfully, this is a happy-ever-after kind of ending. Again, this is a fun film. It doesn't take itself too seriously and does the comedy, horror, and action well. I loved the interactions between Peter and Charlie, and I'm a big fan of David Tennant anyway. Colin Farrell is great as Jerry, managing to walk that fine line between intimidating and charismatic. I give this film a 7 out of 10, though it's closer to an 8 out of 10 for me, and I recommend it to fans of horror/comedy.
Smile, a review. A film based on the short film Laura hasn't slept. It has a great creepy vibe but isn't quite as scary as it hopes to be. Still, better than many horror films out of late.
Smile, a review.
I heard all the buzz about Smile when it came out and, like everyone, wondered what all the fuss was about. I'd also heard it was based on a short film called 'Laura hasn't Slept', and I decided to watch that before Smile. 'Laura hasn't Slept' is a creepy short film with a young woman speaking to a psychiatrist, and it soon becomes clear that the psychiatrist isn't what he appears to be. Things quickly spiral after that before something leaps out at Laura, and the film fades to black. The film Smile features Laura at the beginning, coming in to see our protagonist as she believes she is about to be taken by something. An entity that only she can see, as it is in pursuit of her. Rose attempts to understand what is going on, asking her questions while assuring her that this is her mind playing tricks on her. Laura explains that this thing looks like other people, but it appears and looks normal except for the Smile. A smile that has no warmth to it. In fact, it is cold and cruel, mocking Laura as it watches her. As Rose tries to comfort Laura, she begins to freak out, screaming in abject terror, and it appears Rose feels something brush past her. Rushing to the emergency phone, Rose calls for aid, turning about to see Laura with a smile on her face seconds before she uses a piece of a broken vase to cut through her face and neck. This is all in the opening minutes and sets the premise for what will follow.
This film is primarily a psychological horror. By that, I mean that most of what occurs is in the mind of Rose, that no one else can see the things that are haunting her. She is haunted, and it starts out small, seeing a dead Laura smiling at her from the shadows or in the distance. Also, she zones out at times, unsure of her surroundings and what is occurring around her. The aspect of the film that works best is Rose's spiral into a form of madness, and even though she isn't technically mentally unwell, she appears to be to everyone else. It is a gradual decline, but as the film continues, that decline accelerates. Rose has a partner, Trevor, who appears supportive, but as Rose unravels, that is no longer the case. After the incident with Laura, Rose gives a statement to two detectives, and we learn that the younger detective used to be Rose's partner. It is obvious that Joel is not over her, but he has kept his distance until now. Rose has an older sister, Holly, and I found her instantly unlikeable. I don't know if that was the intention, but she comes across as self-absorbed. As the film progresses, Laura begins to see more things that should be real, and she begins to look into Laura's death and learns that a professor committed suicide in front of Laura a few days prior. It turns out that this is just the first link in a long chain of events. There are multiple suicides, one after the other, with those that witness it going on to kill themselves within a few days of the event. We also learn that Rose has her own psychiatrist and that she has a traumatic past that shaped her life.
Eventually, Rose turns to Joel for help, asking him to look into the professor's death. He does so and discovers the pattern, even managing to find footage of one of the suicides. It is a grizzly death, and both note that the man is smiling before he commits the act, which is strange. With Rose becoming more unstable, she seeks out the professor's wife. She learns of what he saw and experienced. After that, we discover someone who managed to break the pattern. Rose goes to see him and discovers that the only way to survive this thing is to pass it on to someone else, to kill someone in front of a witness so that they are traumatised. This thing passes from one person to the next by inflicting trauma. Rose is horrified by this, convinced she can't do such a thing, but we get a little look at what that would be like. I admit the film does a fantastic job of making you think one thing is happening, and then you realise it is all in Rose's mind. And they do a great job of making her look unstable, and by the film's end, she looks terrible, jittery and worn out.
The final showdown with the entity is a nice little ride in Rose's mind, the psychiatrist attempting to face her own trauma in the hopes of defeating the thing haunting her. And it appears to work at first, but it is all a hallucination, this thing twisting Rose's perception of reality. And that's what this thing does until it destroys their mind and then consumes them before passing on to someone else by traumatising them. I was a little disappointed that there was nothing Rose could do to save herself beyond murder, but this is what makes this terrifying, as you have no hope of escaping it.
I give this film a 7 out of 10. It has some great moments, and Rose's portrayal of a woman spiralling into insanity is done brilliantly. Sosie Bacon does a great job of showing Rose's descent, of her fear and despair when faced with this thing. It is worth a watch for any fan of horror films with psychological horror at the fore.
Day Shift, a horror comedy featuring Jamie Foxx and Dave Franco. A vampire hunter finds himself in dire straits after killing the wrong vampire. It has its moments, both from a comedic and action angle.
Countdown, a review. This movie is a horror based on an app showing a person's time of death. An interesting premise that falls into the typical tropes of demons and curses. Still, has some good jump scares.
Countdown (2019), a review.
So we have a horror for the modern age, not the first or the last in this genre. It opens up with several college students downloading an app that is supposed to tell you when you'll die. Most get years before their demise, but one young woman has only a few hours. This spook's her, but she seemingly shrugs it off. However, when getting in the car with her drunk boyfriend, the young woman is disturbed enough she wisely gets out. Why are people always so ready to drive whilst drunk in these films? Is it common in America? Anyway, they bicker before he drives off in a huff. At this point, her phone goes off, and the Countdown app states that she has broken the user agreement contract. Still disturbed, she walks on, but we see a figure behind her. Thankfully, they are just getting a lift, and she continues on. The phone goes off again, and more disturbed, she runs for her home, quickly unlocking the door and rushing within. Feeling safer now, she moves to ready herself for bed. Brushing her teeth, she hears something and is pulled upwards out of frame, screaming and sounds of pain loud before she drops down and cracks her head open on the bath, the countdown visible on her phone. The film switches then to the boyfriend, the car had crashed into a tree, and the seat she would have been in is impaled by a thick branch.
We meet Quinn, a nursing student, as she deals with Evan. Evan is the boyfriend of the young woman, Courtney, who died in the initial opening. He's freaking out because he also downloaded the app, and due to expire in nineteen hours. Quinn is sceptical, seeing it as only a game. Evan tells her of Courtney's death and how she had also downloaded the app, convinced that he is in danger. After returning Ethan to his room, we see her be congratulated on passing her nursing exam. During this celebration, the app is mentioned and downloaded. A colleague gets to live until they would be in their eighties while another their nineties. When Quinn downloads the app, it gives her only two days and a few hours to live. She is a little startled by this but brushes it off initially. We get some backstory on Quinn when she returns home, she has a younger sister, and it seems her mother has passed away. Her father invites her to put flowers on her mother's grave, and she agrees to go with them, leaving quickly after that. The film then moves back to Ethan, and his countdown continues. Shaken by this, he decides to miss his surgery, and the user agreement is broken. At this point, he sees something in the mirror behind him, but it is not there when he turns around. Upon returning his gaze to the mirror, the figure rushes forward and the mirror cracks. Scared now, Ethan runs for the stairs, the lights going out, and he sees Courtney, only it isn't her. Not Courtney rushes Ethan, his phone falls down the stairwell moments before he follows, and the countdown hits zero. Quinn learns of this and is shaken to the point that she decides not to go to her mother's grave, and her user agreement is broken. At this point, Dr Sullivan makes unwanted advances, almost forcing himself on her. Quinn is shaken by this and goes to report him, but he uses his position to call the senior nurse from her. Quinn begins to experience things, seeing Ethan in her room after she begins looking into the app and the countdown going off repeatedly. Things quickly escalate for Quinn as she searches for a way to free herself from this app. She meets Matt after changing her phone, and we learn that the same thing is happening to him.
The pair exchange their stories, seeking out the priest at the hospital in the vain hope of getting some advice or help. He cannot help them but gives them the details of someone that can. And they meet Father John, who is a strange and unique character. He is certainly not your typical priest. He tells them that such things exist, regaling them with a tale of two brothers and one's death when attempting to circumvent it, of forces that seek to bind them by contracts and then devour them. He says it would help if he could see the source code for the app and see what it actually is. Quinn has the idea to go to the shop where she bought her new phone, as the owner said he could crack it for her. He manages to, and they learn that some of the code is in Latin. Quinn takes a picture of the code, and Derek changes the code making it so that they will no longer die at their original times. Of course, this doesn't stick, and they are soon visited by the entity behind this. Rushing to Quinn's sister, they get to her and head straight for Father John. After seeing the code Father John tells them that it is a curse, that a demon is after them, but he can protect them. He does his best, but things inevitably go wrong, and Matt is lured out to his death. After this, Quinn decides to take things into her own hands, and a confrontation between Dr Sullivan, Quinn, and the entity unfolds. It appears that she succeeds, but at the film's ending, the app loads onto her phone with version 2.0.
The film is okay, having some decent jumpscares scattered throughout but never maintaining the tension. Which is a shame. The acting, whilst not groundbreaking, is decent enough. Dr Sullivan is suitably sleazy and charming in turn, and Quinn is believable as our lead. The demon is done well, though it doesn't feel quite menacing enough. I would have preferred some more backstory into the app, such as how it came to be etc. And more screen time for Father John wouldn't have hurt, either. I give this film a 7 out of 10. It is enjoyable but lacking in any real scares. Worth a watch for any horror fan.
As above, So below, a review. This film is set in France as a young woman pursues the legend of the Philosophers stone. Caught in the catacombs they descend into the dark and into a supernatural horror that seeks to devour them.
As above, So below. A review of this camera footage horror film.
As above, So below is a film carried by the performance of Perdita Weeks. Her character is intelligent, strong, and highly capable. Unfortunately, not all are so well fleshed out or convincing in their performances. Ben Feldman delivers a good performance as Scarlet's friend and colleague, George, with his own trauma played convincingly. The others feel there just to fulfil the story, bystanders to the events that unfold around them. The story is rather simple, but some elements depend on your suspension of disbelief. There is reliance on certain principles of philosophy, of things beyond the realm of the material alone. I enjoyed the claustrophobic atmosphere of this film, with it being underground made everything much more daunting. The supernatural elements feel heightened by the existing tension.
The film follows Scarlett as she attempts to find the Philosopher's Stone, a legendary artefact used in alchemy. Scarlett undertakes a journey into Iran, seeking something to help her locate the Stone. With help from a friend, she finds the Rose Key, a kind of Rosetta Stone, but experiences a strange vision while in the tunnels. After narrowly escaping being buried, her friend tells her that everyone that searches for Flemel's Stone is crazy. More so, that her father was crazy. We flash then to Scarlett being interviewed, introducing herself and what she is pursuing. We get information on Nicolas Flemel, the supposed alchemist that created the Philosopher's Stone, and how he would have had immeasurable wealth and immortality. That when people went to dig up his grave, they found his body was missing. There are many tales of Flemel being an alchemist, and these came about after his death, and Scarlett is convinced he will lead them to the Stone. Others believe that the Stone does not exist, that alchemy is a failed science, and that she is on a fool's pursuit. Scarlett found a way to translate the alchemical symbols into Aramaic. However, she cannot read Aramiac but knows someone who can. This is where we are introduced to George, but he is unhappy to see her. It turns out that Scarlett left George in a Turkish jail, that she chose her pursuit over him. George likes to fix things, is mid-fixing a church bell, and reluctantly agrees to do the translation. And the translation has a part that any Green Lantern fan will recognise, and well done to whichever writer snuck that in there. This leads them to Flemel's headstone, and after some dodgy science, they discover where they should be looking for the Stone. It turns out that they need to go to the catacombs. However, they soon realise they will need someone to guide them to where they need to get. This is where we get a stranger telling them they need to find Papillon and giving directions to a club. As they quickly look away and then back, the stranger is gone.
They find Papillon in the club, and he agrees to take them. They meet his team, Souxie and Zed, as they prepare for the journey into the catacombs. Soon the group are heading for the access point to the underground, George accompanying them but adamant that he will not go underground. Things go wrong, and they have to flee underground, and George is forced to go with them. Here it is relaid that his little brother died in a cave, that George doesn't go underground because of that experience. They travel to a point in the system, and Papillon insists they take a route that Benji, the cameraman, is hesitant to take. Seeing another passage available, Scarlett wants to take that one, but Papillon is utterly against it. He insists that something is wrong with it, telling of how a friend went in there and was never seen again. At this point, the strangeness begins. They take the tunnel but wind up where they started, which should not be possible according to Papillon, and even on the map, it shows that they couldn't have come back. With no other choice, they take the other passage. Things rapidly become stranger, with phones ringing, a piano found perfectly preserved, and La Taupe emerging from the dark to lead them. La Taupe has been missing for two years and strangely needs no light to travel in this lightless place. That alone would be enough to make me hesitant to follow him. They travel deeper, somehow finding ways to travel downwards until they find the chamber where the Stone resides. And so does a trapped treasure.
Plummed into darkness, La Taupe seemingly dead, the group finds themselves buried. Thankfully, such sites always have a secret escape route, and Scarlett soon discovers it. But once free find themselves in a copy of the chamber, and the tunnel disappears behind them. They keep moving downwards, which puts them deeper than should be possible. And the strangeness shifts into terrifying experiences, Souxie the first to be killed, followed by Benji. Soon those left find themselves before a narrow passage with an inscription above it. It reads, 'Abandon all hope, ye who enter here.' which is supposed to be above the gates of hell. Worse, they have to travel in a near crawl to enter. The quartet becomes a trio after Papillon is killed in a gruesome manner. The trio is then pursued by a towering figure in black. After George is injured, Scarlett backtracks to find the Stone and faces a series of trials on her way to and from them. George is healed, and the trio eventually find their way free of this hellscape.
The film does a great job of growing the tension and fear as the group travel further. The minor incidents grow in intensity and creepiness until they are terrifying for our dwindling group. They are all haunted by something, some experience coming back to bite them, most notably George seeing his little brother and Scarlett, her dead father. Whilst there are several good things about this film, it fails to be anything other than a little creepy, never reaching heights of terror. The characters outside George and Scarlett are rather bland, never really being fleshed out. The whole pursuit of Flemel's Stone seems somewhat ridiculous, with only a sparse explanation of why it is so important. There is no explanation of how it is supposed to affect things beyond some metaphysical rubbish. This is a weakness in the writing, which is to the detriment of the film's overall premise.
In all, I give this a 7 out of 10. It is a solid film but lacks that spark which could make it a great watch. It is good, especially for a fan of the camera footage style. It fails to be creepy enough to scare the viewer and thus is never truly memorable.
Evil Dead 2013, review. With Evil Dead Rise soon to be released I thought I'd give this one a re-watch. To be fair it remains a solid entry into the world of the Deadites, if not the best of them.
Ouija, a film review. A film that is overshadowed by its sequel and filled with some seriously dumb teenagers. Have you never watched any horror films? Talk about asking for trouble.
Ouija, a film review.
Why is it that in any modern film, no one seems to know about the dangers of using an Ouija board? I heard stories about them when I was a kid, and that's heading back to the late eighties/early nineties. And yet, in these films, they seem not to know that you don't mess with the dead. This is a running theme with these types of films, with some idiot always trying to mess with these things and bringing trouble to them. It does seem strange that these characters have no in-world knowledge of these things. It must be a choice on the side of the screenwriters to leave out this knowledge so the story would play out. This is an okay film, but some things weaken the narrative. The characters are a large part of that.
The film opens up with two young girls playing with an Ouija board, laying out the rules for interacting with it. The film then moves to a young woman sitting before a fire, throwing an ouija board and the planchette into the flames. She appears haunted as if shaken by something the viewer is unaware of. We get introduced to the film's protagonist, with a phone call shaking Debbie from her reverie. Lanie wants her to join her, to get out of the house, and after a brief conversation in person, she declines to join her. Debbie returns inside to eat, and strange things start happening. Returning to her room, she finds the planchette on the floor, picks it up and looks through it. Her eye turns white, and Debbie enters a fugue-like state. She then kills herself by hanging, and we flash to Laine and her boyfriend in a diner. We're introduced to her boyfriend, Trevor. She receives a message to come home and learns of Debbie's death. Understandably devastated, she and her family attend the wake, and we see that she is asked to watch the house whilst Debbie's family is away. Looking through Debbie's room upon checking in on the house, she found the Ouija board and its planchette. Laine comes across as someone that needs to be in control, acting as a surrogate mother to her younger sister even though it isn't taken that well. It seems to come from a good place, but she can be overbearing. Though to be fair to her, her sister is kind of a selfish brat which seems typical of teenagers in these types of films. She convinces herself that Debbie is still around, that she wants her to know something, and, of course, convinces the others to use the board with her. And so begins all the fun.
None of them is entirely comfortable with this, most noticeably Isabelle. Things soon take a turn. I always find this stupid, using an Ouija board and thinking contacting the dead is just a game. There are enough stories about these things to make any sensible person wary. And Laine's need for it to be Debbie leaves them open to something else pretending to be her. Though it is worth mentioning that the thing never calls itself Debbie, Laine jumps to that conclusion. After Laine takes the board home, each of them experiences a visitation, the words 'hi friend' written in one form or another. Laine is convinced it is Debbie and convinces the others to use the board again. It amazes me that they don't ask who they are talking to until it is too late, that no one thinks to question this entity. And they learn that it is not Debbie they are talking to, that they had never been talking to her. After being scared off, Laine watches a video of Debbie playing alone, something you're not supposed to do. Isabelle is the first one killed off, far more directly than Debbie was. This sends the rest into a panic, and Laine and Pete begin to search Debbie's house to learn more. They discover the house's history and those that lived there. Of course, nothing is quite what it seems, and after a visit to the older sister Laine thinks she has a way to stop this haunting. By all the gods, is she wrong!
After learning of being tricked, Laine, and those left, attempt to put Dorris to rest before she kills them. Not the simplest of tricks. After a showdown below Debbie's house, they succeed, though the ending suggests they might have failed. The film is overall watchable but lacks something that could push it into being good. It managed to spawn a prequel featuring the family that lived in the house before Debbie, though reinventing some of the narratives. The weaknesses of this film are obvious. The characters make stupid choices and aren't convincing in their roles. It failed to be scary overall, though a couple of jump scares might catch you off-guard.
I'd rate this film 6 out of 10. It's an okay watch, but there are better versions of the same story. The prequel is a much better film. I'd probably watch that one if I had to choose between them. I will review that film when I get around to rewatching it.
Resident Evil: Welcome to Raccoon City, a review. What did I just watch and what's with all the character assassination in this film? How can all the previous films be so much better than this?
Resident Evil: Welcome to Raccoon City, a review.
Having just played through the remake of Resident Evil 4, I was feeling nostalgic for the Resident Evil universe. I wanted to look at this film and see what it brought to the table. Having thought the Mila Jovovich films were fun but not linked to the games remotely, I wondered if this closer adaptation would be any good. Unfortunately, it falls short. That's not to say there aren't good moments in there, but it feels like a poor copy of richer material. Now the game is over twenty years old, and there is room for a reinterpretation, but they fail to hold true to what makes some of these characters interesting and even change their backstories to fit this new narrative. Of course, this is my opinion and not something that may bother others. In all aspects, this film takes itself more seriously than the previous entries but lacks the entertainment value that at least made them fun.
This is a retelling of the story from Resident Evil one and two, with the main protagonists from both games here. There are set pieces used directly from the games along with characters. Now some people had issues with the castings for some of the characters, most noticeable Leon, as he now looks nothing like the character, but I had no issue with that. My issue is more about the change in his character, how he interacts with the world, and the person he is. And Leon is just one of the several that has been changed into a poor copy of the game character. Leon is a bumbling, heavy-drinking idiot, Wesker is a dumb arse, and even Jill is changed to more of a cocky, arrogant individual. Not film ruining, but it takes something away from what I enjoyed about them originally. Wesker was intelligent, manipulative, and in on the whole thing. Here, he is nothing more than a mercenary for hire and something of an idiot. They've thrown in a poor attempt at a love triangle between Wesker, Jill, and Chris, which goes nowhere. I don't mind the changes with Claire, as she is more of a badass here, but the backstory changes for her and Chris seem a bit forced and contrived. Chris and Claire were raised in the orphanage in Raccoon City, where Dr William Birkin worked. This orphanage was sponsored by Umbrella, and we can assume that some bad things were done here. It turns out that Claire ran away whilst Chris stayed, with Dr Birkin becoming something akin to a father figure. There is tension between the siblings, with Claire not speaking to Chris in five years. And Raccoon city is no longer a city. At least that's how it looks when panned out, looking more like a desolate town than a city.
So we get to Racoon city and see that people are showing signs of illness, often blood running from their eyes. Claire is back because of what she believes Umbrella has done to their home, and Chris is a member of Stars, a separate branch of the police force. We get the ream going to Spencer manor whilst the events at the police station unfold. If you have played the games, then you know how things will play out. There are a few minor tweaks, but it follows how the games played out, though Leon is just about useless and would die without Claire. The other team splits up in the mansion, and things quickly devolve into a fight for their lives, with several of them dying. There are some decent action sequences here, but they are all too brief. Things quickly spiral, with hordes of the infected after the Stars members and Leon and Claire. It becomes a desperate struggle to find a way free of it, and we get the Birkin family attempting to flee with a quick detour to retrieve some of the doctor's work. It turns out that Wesker is after the same thing, phials of the G-virus. This confrontation doesn't go well, leading to the deaths of the adult Birkins and Wesker. Unfortunately, William managed to inject himself with the G-virus before being shot. And he begins to mutate as the others flee. We inevitably race towards the ending, with Birkin continuing to mutate and Claire reuniting with her brother. All of this before the end boss battle. It is like the game in many ways, with Leon finally being useful and putting down the devolved Birkin.
This film could have been so much better. If you're going to stick to the original story and characters, then stick to them. The changes to the characters were cringe-worthy, turning Leon into a complete idiot and the others nothing more than caricatures. The action was okay, but there wasn't a lot of it. It's an okay watch if you've got nothing else to do on a rainy day and want to turn your brain off. I'd give this a 4 out of 10, a below-average film that had the potential to be much better.
The Night House. A film that seems to be as much about loss and depression as it does about a strange haunting. A good film that leaves you feeling unsettled.
The Night House. A film by David Bruckner and starring Rebecca Hall.
This is a strangely sad and creepy film. And when I say creepy, I'm referring to the film's atmosphere. The film centres around Beth, newly a widow after her husband's sudden suicide. Still reeling from his unexpected demise, she is attempting to hold herself together, going through the motions as she begins to unravel. Beth is lost as to why Owen killed himself, saw no warning signs and is confused and angry with the unanswered questions she is left with. During this time, she drinks a lot and is not sleeping well, which is noticeable throughout the film. In short, Beth is barely holding it together, and that is before things begin to take a creepy turn.
It starts slowly, with a knocking on the door downstairs as she rouses from sleep. Obviously hesitant, she makes her way downstairs, and we see nothing outside. However, as she opens the back door, she looks back to the front door, the door swinging open behind her. In the reflection, we can make out the shape of a person, with eyes flashing in the darkness before the door closes and the figure vanishes. This is the first time we get the hint that something is lurking in the background. Beth takes back to school, she is a teacher, and it is easy to see that she is not ready to be back. After an encounter with the parent of one of her students, we see that her mental state is not good, along with losing time after appearing to doze off. Beth goes through Owen's things, clearing out much of his stuff before she stumbles on one of his architect books. Here we get to see strange puzzles and notes contained within and what appears to be a copy of the house he built for them. Now things start to take a worrying turn. Woken by music, Beth gets a text from Owen and phones him, and it appears that he answers. Then she wakes up on the bathroom floor again, apparently without any memory of how she got there and checks her phone. The message is not there. Convinced to go out, Beth joins her friends for drinks. I have to say, she has crappy friends. The line of questioning is inane, and how do they expect a woman who lost her husband a week ago to be entirely rational after everything she has gone through. But, we do learn a few things from this encounter. Firstly, Owen left a note, and secondly, Beth is beginning to believe she is being haunted. And after Claire gets Beth home, she has yet another strange encounter. Before that happens, she tells Claire of the time that she died. Beth tells Claire that whilst she was dead, she saw nothing, that there was no bright light or anything to experience. The word nothing is important to note, as it refers to the note that Owen left.
Things begin to take another turn from this point. As she begins to experience dreams or visions, Beth learns of another house that Owen had built in the forest. She finds a picture of another woman on Owen's phone that looks like her. Beth begins to obsess over this, determined to discover what Owen had been up to while believing that Owen is visiting her. It is shot in such a way that the viewer may think that this is nothing more than wishful thinking, that her grief is getting the better of her. However, Beth finds the woman in the picture and learns that Owen has been seeing her for some time. The haunting continues, with Beth learning that there may have been more than one woman. Also, her neighbour had known of this after a chance encounters in the woods, Owen coming to him claiming that it would never happen again and that he had 'urges' that he had found a way to manage. As Beth begins to spiral, the haunting becomes more intense, and she discovers that Owen had killed women that looked like her. Beth may be imagining this. Her grief and depression may be getting the better of her. Reaching a climax, the events around her grow darker, and she discovers that this being haunting her is not Owen. She discovers that this entity is what she encountered upon her death, that it has been with her ever since and corrupted Owen to get him to send her back to it. As this dark encounter plays out, we learn that Owen had tried to trick it by sending women that looked like her to it. This encounter leads Beth out on the boat, as the thing looking like Owen attempts to convince her that she has nothing to live for. Her best friend had come looking for her, and her calling out to Beth helped her to push this desire away and cling to life.
This film is about a haunting, at least on the surface. But, it feels as though it is more a look at depression, at the emptiness that can swallow up the joy of life, and that is never far from those suffering from depression. Beth had always suffered from dark thoughts, and Owen had held them at bay. He had brought joy to her life, and upon his death, they had returned. Her grief had broken her defences, and she spirals without him. Everything else may be her imagination, or some are real but coloured by her grief and depression. The film does a great job of leaving that open to the viewer.
I recommend this to any fan of horror, more so psychological horror, and it is an easy 8 out of 10. It is a haunting and sad film that leaves the viewer unsure how much is real and what is merely in the mind of Beth. Definitely, one I would watch again.
The Texas Chainsaw Massacre from Netflix. A modernisation/soft reboot of the original films. A horror film that could have done with more time to bake and some stronger writing.
Dog Soldiers. Possibly the most British horror film I have ever seen, has several of my favourite actors in it and some of the best humour around.
Dog Soldiers, a review.
It is, without doubt, one of the best horror comedies around. I will happily argue with anyone who thinks otherwise. The premise is simple. A unit of soldiers against a pack of werewolves. You couldn't go wrong, and the film delivers brilliantly. With great performances from the familiar faces, Sean Pertwee, Liam Cunningham, and Kevin McKidd, the film is well-acted but never takes itself too seriously. Being brought up with the type of humor on show in the film, it hit all the notes for the comedy elements, and I loved the banter that is so familiar having grown up in Britain.
The film opens up with a couple camping in Scotland, near Fort William, a heavily wooded area with little else around. During the night they are attacked in their tent and slain rather bloodily by some unseen killer. We then flash to another scene as Corporal Cooper seeks to evade capture as he attempts selection for special operations. Here we are introduced to Liam Cunnigham's Captain Ryan, the man in charge of his selection, as he issues an order that Cooper will refuse to obey. Cooper makes a big mistake and hits Ryan after the Captain heartlessly kills a dog for no reason other than to punish Cooper. This action will play out in the film as it unfolds. We then flash forward to Scotland once more as Cooper's squad is deployed by helicopter. Amid the trees, the squad falls into position, and we are introduced to our protagonists. Here we have Sarge, Spoon, Joe, Cooper, Terry, and Bruce as they take up a position, and the banter begins, Joe rueing that he is out here on exercise as the footy is on. The exercise is against Special Forces, and none of them are happy to be out in the woods, but the Sarge has them soon moving out. Things play out fairly quietly as they move deeper into 'enemy' territory, watched by Captain Ryan. The squad moving as they are expected to by the Special Forces. After a campsite story by Sarge, things begin to speed up as something attacks the Special forces out of the night. Tracking the trail of a dead cow our Squad finds where the cow had been attacked. At that moment, a flare goes up, and they seek out those that sent it up. The squad finds the Special forces camp and a severely wounded Ryan. It looks to be the sight of an attack, and yet they find no sign of what attacked them. The rest of his unit appears to have been taken amid the attack, and some of their fallen guns haven't been fired, which is unusual. The squad exchanges their guns for those around them and sets about treating the injured Ryan, all the time working to get the comms up and working. They discover that their own comms had been bugged and that the other comms are too damaged to work. Within moments we hear the first howl, and they quickly begin a staggered retreat. As they flee this danger, we see no sign of what is attacking them. We get the impression of something moving fast, gunfire loud as they seek to hold them back. Bruce holds the rearguard as they flee, and he meets a grisly end, impaled upon a tree branch as he flees pursuit. Sarge goes back and is slashed open after finding Bruce's remains. We get a glimpse of his attacker as Cooper comes back to save him. These scenes are well shot the forest dark as they flee through at speed, the camera moving quickly as it pursues them. Fortune appears to be with them as they stumble onto a car, piling into it hurriedly.
From here, we travel to the house, driven there by the mysterious Megan. This house is where the rest of the film will play out, the squad falling out and securing the place for an upcoming assault. Ryan is seen to be getting better as the squad settles in. Megan and Cooper set about treating Sarge's injuries in a bloody but amusing scene as the rest of the squad move to make the house more defensible. Here we get the idea that they are being hunted by Werewolves, Megan speaking as if she had been expecting some kind of rescue. Cooper is reluctant to believe that their enemies are Werewolves. He continues to operate as if he is facing a normal enemy until the first attack comes. Ryan's improved state has not escaped notice, and we get a verbal confrontation as Cooper questions the superior officer, Ryan avoiding the questions as it escalates to violence. Here we see that his wound has healed, and he is bound to his chair, moments before the Werewolves attack. The action is frantic as they fight to survive, gunfire rapid as they are assaulted from multiple points of ingress. Here we get an iconic scene as Cooper rushes upstairs to Sarge as one of the Werewolves climbs in from the window and looms over the unconscious soldier. After a desperate fight, Cooper and Sarge push back their attackers, Terry is taken as he turns his back on an open window, his screams loud as Megan rushes to the broken window and watches him being pulled into the night. This hits the squad hard, and Cooper struggles with the responsibilities of command now thrust upon him. Again we get more of the backstory as a relationship between Ryan and Megan is revealed, the bound Ryan's biting comments winding up those around him. Again the dialogue is witty and keeps your attention in the lulls between action, each part important to the overall story. A decision is made to make a break for it, with Megan divulging to the group that there is another car in the barn. At this point, Joe is eager to make the move for the car, mostly to get him away from Ryan and his constant mockery. They just need a diversion. I always enjoy this scene as Joe books it for the barn and Spoon shouts out a challenge to the wolves, flare held defiantly. Things, of course, do not turn out well. Joe makes it to the barn in time to watch Terry die and barely escapes in the car. The animatronics on the werewolves is done well, and the use of blood and gore is not overdone. It is done well considering the age of the film and the use of practical effects rather than CGI. Unfortunately for Joe, another werewolf is in the back of the landrover, and he meets his death with a knife in hand.
The events leave them suitably demoralized, and we get more hints to the background of the werewolves as another interrogation of Ryan begins. The scene plays out well, as Cunnigham is both mocking and manipulative as he works around Cooper's questioning before finally giving them the answers they seek. He explains how this entire situation came about, how he led the team to take a werewolf captive and return it to the research division, how he used Cooper's squad as bait in retaliation for Cooper's strike against him in selection. Sarge and Cooper don't handle this well, and Ryan is knocked to his knees. Here we see him begin his change, infected by the injuries he had taken in the first attack, and I love how everyone reacts with fright to his sudden reemergence from behind the table. Now we know that anyone can be turned if injured by the werewolves, and not solely from a bite. Things escalate further as a desperate attempt is made to take out all the wolves at once, Megan providing the idea that they may all be using the barn as a sort of den. It turns out that this is nothing more than a deception, and she has been one of the pack this entire time. Here on out, it is a fight to survive for our three remaining soldiers. Spoon makes a desperate last stand and does well for the most part, but he is soon brought down and torn to pieces. Sarge and Cooper move from one room to the next as they try to survive until Sarge makes a stand and forces Cooper into the cellar, the change fighting to overtake him. It is fair to say that Sarge goes out with a bang. Here we have a final confrontation between Cooper and Ryan, the werewolf smacking the soldier about before Sam comes to his rescue, the dog attacking the werewolf just long enough for Cooper to find his salvation.
I have to say that I love the action, the humor, and the interplay that dominates this film. It will remain one that I can happily watch over and again. Pertwee and Cunningham are good in their roles, but this film is dominated by McKidd's Cooper. Thankfully it is carried well, and it flows effortlessly from scene to scene. It is a good mix of humor and horror, and the very Britishness of the film is what makes it work for me. I would highly recommend this film to any horror fan, more so to those that enjoy a splash of humor and easy banter in their films. So if you haven't seen this film yet, what are you waiting for?
I give this film an easy 5 out of 5. Watch the damned thing! Let me know what you think and what your take is on this blend of comedy and horror.
Unfriended. A horror film set for the modern age, a look through the lens of social media and featuring a cast of unlikeable teenagers.
Stephen King's Storm of the Century. A film that looks at what price will we pay for safety, and an evil that has walked the world for centuries.
The Conjuring 1 & 2 a review and overlook. A look at the films purely based on the work inspired by the Warren's famous cases.
Evil Dead: Rise is the newest instalment in the Evil Dead franchise. Now removed from the typical environment of the countryside, we follow a family in a run-down building. Corrupted by the Necronomicon, a mother turns on her family and a desperate scramble for survival begins
Evil Dead: Rise, a review. Evil Dead Rise is the newest entry into the franchise, and it has much to live up to. Changing up the place...
-
Indomitus, by Gav Thorpe, a review. The Indomtius crusade had been launched by Roboute Guilliman, the returned Primarch, and Emperor...
-
The Hunger of The Gods, a review. This book follows directly from the previous entry, and it keeps the pace that that book maintaine...